NSF 2175
OVERVIEW:
Year: 2023
Primary Goals: Create an immersive youth-driven digital narrative game set in the future (year 2175) focusing on water scarcity, resource management, and strategic decision-making.
ROLE & RESPONSIBILITIES:
As the key developer for this project, my responsibilities included:
Developing blueprints for the Quest UI and game mechanics.
Implementing the intricate game mechanics, such as Work Money, Water management, Legacy points, End-of-Day conditions, and the Gauge Mechanic.
Collaborating with the design team to integrate the narrative into the Unreal Engine environments.
Crafting the first-person interactive blueprint for a seamless gaming experience.
PROJECT DESCRIPTION:
This project revolves around a narrative-driven game where players navigate a water-scarce future, making strategic decisions to ensure survival and accumulate Legacy points. The game features three distinct environments - Dome, Urban Nexus, and Borderlands - each presenting unique challenges and opportunities.
GAME MECHANICS:
Work Money:
Earned by completing tasks with random costs between 3 and 18.
Depletes randomly from trigger boxes activating Event cards.
Players must manage tasks wisely for sustainable Work Money.
Water:
Central currency for energy, resetting to 100 at the start of each day.
Starting values vary by location: 100% in Dome, 75% in Urban Nexus, unusable in Borderlands.
End-of-day redistribution of water for Legacy or Money at a 50% exchange rate.
Legacy:
Represents long-term achievements and reputation.
Slowly drains from 100% to 0% in 20 minutes.
Accumulate Legacy points for progression and conversations.
End-of-Day Condition:
Checks Work Money, Water, and Legacy values.
If two out of three values are below 20%, the next day is considered "unsustainable," requiring replay.
Gauge Mechanic:
Mid-game presents a gauge showing red system failure.
Complete 5 tasks to bring the gauge back to green.
Interactive Blueprint Development:
Utilized Unreal Engine to create a first-person interactive blueprint.
Integrated Quest UI and Game Mechanics Blueprints for a cohesive gameplay experience.
Tested and iterated on the blueprint for a smooth and engaging player interaction.
Technologies Used:
Unreal Engine
Maya
Miro
Project Visuals/ Blueprints:
More Updates Coming Soon